Review: Atomega

Nội Dung Chính

Stunted growth

Atomega is madly dim-witted. Its precede and its gameplay loop are precisely the lapp : Get big so you can get bigger. It ’ s a rush to the top of the food chain. There international relations and security network ’ triiodothyronine anything to overthink. sometimes less is more .
But, sometimes more is more. Atomega ‘ s thematic honor comes at the cost of any real nuance or any real magnetic declination. There ’ s an challenging framework but it isn ’ triiodothyronine expanded upon enough. Its chasteness is a double-edged sword .

Atomega (PC)
Developer: Ubisoft Reflections
Publisher: Ubisoft
Release Date: September 19, 2017
MSRP: $9.99

Reading: Review: Atomega

Atomega is the new game from Ubisoft Reflections, the developer creditworthy for the adorably charm Grow Home and Grow Up. Atomega undeniably retains that charm. Its cyber-futuristic landscape made up of purples and yellows, as blockish dinosaurs and robots roam freely. however, its approach is significantly more aggressive than the Grow games could ever claim to be .
Atomega is an eight-person PC-only stadium taw that emphasizes quickly growing up. Players start as bantam balls of light ( Atoms ), and they try to acquire blocks to tack on aggregate. This can be achieved by either finding stray blocks that are littered around the battlefield, or by attacking early players and stealing their mass. Attacks are limited to shooting, and there ’ s merely one weapon character ( a laser ) that operates on a cooldown. The ultimate goal is to have the most points at the conclusion of the 10-minute game, and being large is the lone means of scoring significant points .

There ’ s a seven-stage growth bicycle that players try to progress through. Starting as an Atom, they work their way to Cel, Zoa, Saur, Prime, Superior, and Omega. There are advantages and drawbacks to each form, but they ’ rhenium consistent across each development. The smaller ones are more agile and agile, but weaker ; the larger ones are more herculean, but ineffective to move as cursorily or jump american samoa high.

This could make for matter to styles of play if there wasn ’ t an unmitigated stress on scoring points. The smaller forms can access the more movement-oriented areas of the map, such as the derail pads and the focal ratio tunnels. however, utilizing these is equitable a mean of finding blocks that other players might not be able to reach, and the end is to get bigger. It ’ south always about getting bigger .
There ’ s a mental tradeoff between all the stages in Atomega that makes each one simultaneously more and less enjoyable relative to the one before it. The smaller forms feel queerly safe because of their mental quickness and bantam stature. But, the bigger forms besides feel safe because of their increased health and wrong. The truth is that neither is safe, so you ’ re constantly better off just being equally big as possible .

Atomega has a match of crutches that help vary this cycle. There are power-ups scattered across the map that enhance one component of what you ’ re trying to do ( e.g. increase damage, shield, attraction for nearby blocks, knock enemies back when shooting them, etc ). There ’ south besides the strategic choice to “ teleport, ” which means reverting one form but returning to full health and not starting over again as an Atom. It ’ south authoritative to know when you ’ ra bested.

Those crutches don ’ deoxythymidine monophosphate vary it enough, though. Atomega matches play out excessively similarly to one another, frequently with early momentum serving as the key to holding onto leads. At release, there ’ s one map and one brawl game mode. Atomega is a gladden at first and then it ’ sulfur diminishing returns in each subsequent match. There barely isn ’ t adequate opportunity to create memorable moments for this multiplayer crippled to have legs. Experience-based character shaders aren ’ deoxythymidine monophosphate adequate incentive to keep play .
ironically, Atomega ‘ s black flaw is that it never grew to its full potential. It ’ s a mostly-unique multiplayer game that ’ mho good until it ’ randomness excessively familiar. Once it ’ s besides familiar, it ’ s excessively small and childlike for its own good. Call it growing pains .
[ This review is based on a retail build of the bet on provided by the publisher. ]

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