Someone Please Make A Good Hunter x Hunter Game, Thanks

Hunter x Hunter is one of the most intrigue series I have ever watched. It meaningfully grapples with toxic maleness, features a wide-eyed range of uniquely intriguing characters, and offers some of the most tasteful fantasy writing around town. so why, reader, has cipher acquired the rights to make a authentically adequate Hunter x Hunter video game ?
It seems exceptionally odd to me that people don ’ triiodothyronine see the massive likely here. Without making a single revision, this populace is already near-perfectly suited to a television crippled format. You ’ ve got everything from the sprawling city of Yorknew City to the huge and varied landscapes of Greed Island, with characters equally diverse as Netero, Meruem, and Chrollo boasting mugwump and even somehow intertwine stories that could offer illimitable possibilities in terms of branching narratives. The core draw of characters – Gon, Killua, Leorio, and Kurapika – besides poses as an entice candidate for a identical specific reason .
With games like Hyrule Warriors : Age of Calamity and Persona 5 Strikers being sol well-received of former, I think a Hunter x Hunter game with musou mechanics would authentically be incredible. I ’ ve long thought on how difficult it would be to tackle Nen, the mysterious charming energy that allows Hunters to manifest chilling amounts of baron. While Killua uses his Nen abilities to channel lightning, Hisoka works with Bungee Gum to manipulate the environment around him. Kurapika, on the other hand, pours his energy into chains, whereas Gon ’ south Nen is more aligned with raw military capability and self-control. Gon ’ s an idiot .
hunter x hunter
This sounds standard enough given that a large come of games use elementary affinities as a think of of touting varied fight abilities. The thing about Nen is that it exists outside of each of its users. It ’ s a permeant force that endures in the populace and is different depending on who is using it, and what ’ randomness around them. While iconic fights like Netero vs Meruem or Gon vs Pitou could be handled with relative ease, something like Heaven ’ s Arena – a bombastic battle tower in which each floor contains increasingly more herculean opponents – would be a lot more unmanageable to execute. Nen is then abundant here that the sheer assortment of atmosphere becomes besides much to properly capture – how can you possibly account for hundreds of people with different powers interacting with one another simultaneously and, when contained in the ruse of a game, hypothetically, everlastingly ?

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This is where musou comes into play. The thing about Hunter x Hunter is that, like all stories, a massive amount of the characters we see aren ’ thymine actually all that significant. There are a few named characters in the Heaven ’ s Arena arch, but most of the faces we see are fair supernumerary designed to populate the setting in order to create apparent depth. While they play a separate in the tower ’ randomness overall Nen presence, they are largely irrelevant to the ways in which we engage with it, and so could be reduced to mob structures specifically designed to represent the abundance of Nen without compromising the mean of it .
I ’ molarity talking about Heaven ’ s Arena here, but this logic can be applied to every individual bow in Hunter x Hunter. Most chimera Ants – strange, normally malefic beings fused from multiple unlike species – are actually a bite crap when compared to their overlords. It ’ s not excessive to suggest portraying the huge majority of them as gang, while having separate foreman fights for the likes of Youpi and Pouf. once you frame it in that way, there ’ sulfur room to carve out unique encounters with more outstanding enemies that can be tailored to specific Nen conditions. I mean, if you have Chrollo, Netero, and Meruem in the lapp room, designing a coherent Nen social organization becomes near impossible. however, separating them out in a more analogue fashion provides distance to create detailed systems that are sufficiently self-contained to adhere to their own unique logic .

Musou besides works well because of the fact that Hunter x Hunter has sol a lot to offer in the first place. While I like Gon, I wouldn ’ triiodothyronine be excessively please with a game that forced me to play as him. I ’ d a lot rather have access to Killua ’ second eldritch claw hands and Hisoka ’ south enchanted toy cards, and would ideally like the option to switch between them. By creating large mobs in attachment to musou, quick-switching between party members with versatile different abilities is well facilitated. There ’ randomness not much point in playing a Hunter x Hunter game that doesn ’ t acknowledge how powerful its core hurl is – making several of them playable is the key to capturing this kernel without needing to go into besides much contingent on any specific build. It ’ s like Joker in Persona 5 Strikers or Link in Age of Calamity – certain, they ’ re the protagonists, but their systemic makeup is relatively basic and not necessarily ranking to other characters. Yusuke number one .
The most significant component of a becoming Hunter x Hunter bet on is obviously the history, but I don ’ thyroxine think that ’ s the barrier to submission that ’ s kept it locked off for so long. The history is already written, and aside from how vastly retentive it is, can be easily implemented into an adaptation. The art style is besides already distinguished and beloved, making its retention a necessity aspect of any attempt at a television game .
The independent obstacle is, as mentioned above, Nen. It ’ mho combat, and how fights here don ’ t necessarily function on a level that can be easily systematized under modern RPG rule. That ’ south why the solution to making a commodity Hunter x Hunter game actually has very little to do with the RPG format it is indeed easy to associate with. Yes, this world is fascinating and open-world exploration is key to realizing that. I think the manner in which games like The Witcher 3 and Dragon Age : inquisition segment their loose worlds into individual parts would work well here, with the likes of Yorknew City, the Zoldyck Estate, and NGL being their own clear-cut maps .
But just because a game is hypothetically open-world doesn ’ t entail it needs to be an RPG in every room. I ’ d love side quests for depth and meaningful consequences for decisions outside of the main narrative, but there ’ s no blackmail any to implement RPG-style battle, be it real-time or turn-based. A more action-centric approach with musou sensibilities is far better for capturing context without compromising moment-to-moment play – in fact, its inherently feverish nature could successfully heighten the stakes in keystone battle sequences from the anime. I can ’ triiodothyronine stop thinking about playing as Long Gon against Pitou with musou mechanics – that ’ s game of the decade fabric for me .

I ’ ve desperately wanted a Hunter x Hunter game ever since I watched the credits roll on the last episode. While I know it ’ s a colossal undertaking, it seems like the perfect IP to juxtapose RPG design with musou in arrange to spawn a modern genre in large-scale game dev. The narrative is already bright and the artwork style is already beloved. The characters are revered by fans all over the populace and each arch is seen as an artistic masterclass. The only real issue in terms of realizing this as a bonafide game is the deceptively baffling nature of Nen. As I ’ ve argued here, the solution is to represent complexity by leaning into the chaos of gang, combat arenas, and character switch, alternatively of trying to design some elaborate RPG system that could never come close to representing what Nen actually is .
The age of democratic musou is upon us. Please, person – use it to make a decent Hunter x Hunter game so I can play as Killua for 1,000 hours .
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Cian Maher
( 1133 Articles Published )

Cian Maher is the run Features Editor at TheGamer. He ‘s besides had ferment published in The Guardian, The Washington Post, The Verge, Vice, Wired, and more. You can find him on Twitter @ cianmaher0 .
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